project zomboid negative traits that go away

project zomboid negative traits that go awayefe obada wife

Both fitness and strength are very hard to level up. It doesn't really change anything as reading in Project Zomboid is already slow at normal speed. With Sunday Driver, your vehicle will not perform when you need it. Ranking All Negative Traits in Project Zomboid (SOTO Edition) Kokoplays MB 45.3K subscribers Subscribe 5.1K views 2 months ago I'm ranking all negative traits from Simple Overhaul mod. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. Pacifist, despite what it says, only makes you get 30% less experience with weapons. Probably gonna go back and alter some things. When you're trying to coral zombies, Keen Hearing let's you see how far zombies are following behind you without having to constantly spin around and risk having the slow down let them catch you. These skills suck as short blunt and spear will take longer to gain levels in. Generally high-fat foods are going to be easy to find. and our Considering how valuable points are this is a massive waste. 2- Not directly harmful, but either a bit too expensive or too situational to be worth using. So, here is the list of all Positive Traits in Project Zomboid ranked from best to worst: Fast Learner . and the bonus to build times and construction strength are great too. Don't stand in the cold and rain and you will be fine. Players have shared screenshots of thousands and thousands of cigarettes in their inventories. This perk isnt working at all as of the time im writing this, so its free points. Similar to angler, if you want to use long blunt take this perk, otherwise, don't. Wakeful: 5/5 Less loss of fatigue and faster sleeping time. Can be annoying having to eat so often, though. When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). Basically 2 free points. Organized also increases storage size of backpacks and shelving and whatnot. I figured you guys would appreciate it. Unfortunately you arent able to get this trait if your character has the Veteran job as this removes panic from your character completely. For example, inconspicuous is actually not that great and it's opposite conspicuous can be worth taking as they both only change the chance a zombie will see you on a tile per tick. Organized: 3/5 if not 4/5. Oh, you mean in game? 4 points, too. Its that easy. Also can get you killed, and makes trailers difficult/unviable/impossible, along with towing or pushing vehicles/wrecks that are blocking the road. Keep up the good work. YouTuber Retanaru also posted a great video breaking down some of the best traits to use that you can see here. Slow Healer (doesn't really matter; also don't get hurt), High Thirst (water is trivial unless you have month-long drought), Underweight (just gorge yourself on perishable food before the power goes out), Smoker (this is a positive trait disguised as a negative one), Prone to Illness (free points; just don't sit out in the rain naked for hours), Hearty Appetite (food isn't much of a problem and you need to eat enough calories to maintain a healthy weight anyway), Conspicuous (it makes you more likely to be spotted, but zombies are doing lots of spot checks anyway so it doesn't matter much), Weak Stomach (you shouldn't be eating bad food regardless, so this is free points), Short Sighted (it's broken and only decreases your foraging radius), Cowardly (unless you're going up against giant hordes panic isn't really an issue, and Beta Blockers are plentiful), Slow Reader (it's annoying but not bad, you just spend more time fast-forwarding in your base). Quick question about the traits that reduce skills: If I have a skill that does First Aid -1 for example can it be completely reverted by just simply levelling First Aid? This will only really become a problem if you are playing in a multiplayer server. This will get you killed. For example, Sunday Driver, Short-Sighted, Slow Healer, Slow Reader, and Weak Stomach are negative traits and if you don't have a good combination of the best positive and best negative traits in Project Zomboid, you will have a hard time. Which negative traits do you guys usually pick? Some people don't care though hence why in the middle at 3/5. Press question mark to learn the rest of the keyboard shortcuts. I can recommend using agorophobic and Adreneline junkie so you run much faster while outside at the trade for being panicked. 22. r/projectzomboid. Unfit: Very low endurance, very low endurance regeneration. How did you find the list? Best Positive Traits in Project Zomboid Build 41, How to cure and fix Nervous Wreck moodle in Project Zomboid, How to barricade and board up windows in Project Zomboid, All Project Zomboid Moodles and how to deal with them, All comments must be on topic and add something of substance to the post, Do not attempt to start a poll in the comments, We reserve the right to remove a comment for any reason, Do not impersonate a staff member or influencer. You character wont get panicked if they come to a fight, it will just slow the EXP gain. I wanna make a full late game character. Prone to illness + outdoorsman somewhat cancel out for +2 points. There is a great video out there about it and TLDW, its only use is if you pass a window the zombie has a slightly less chance of seeing you, but if u r in the open, forget it. If an attack is blocked the damage is simply negated. If you get -1 fitness from weight trait you'll need to be a Firefighter or else this trait is terrible and completely wasted. High Thirst Points: +6 Effect: 200 percent increased thirst. Otherwise, 5 free points. It doesn't make it trash, but it does make it weaker than many people thought. Not worth it, dexterous is too useful, and the 400% transfer rate is insane. Now, SP and MP differ slightly because of no time forward. I would put Keen Hearing way higher. Negative traits give you points back, which you'll need if your occupation puts you in the negative. First Aid is such a brokenly bad skill it shouldn't even be in the game currently. Allows you to keep a regular schedule, stay out of the dark, and excercise/forage/run/fight more before getting sleepy. Only downside is sometimes you have nothing to do in a day, leaving your character to get bored and depressed, but thats what sleeping pills and exercise are for. -1 fitness, Description: Reduced running speed, low endurance and prone to injury. Always love learning the little quirks like this in the game. Smoker means that the longer your character goes without smoking the more gradually unhappy they will get. Very useful for finding Axes and Sledgehammers. You can really live without this one, 6 points is costly too. May get you killed from sneaky back attack zombies. About 2 weeks? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I play with all loot set to extremely rare except for melee weapons set to rare and guns/ammo set to normal. As these two are pretty similar to each other i thought id bring them both under the same category. If you want to fish to survive this is a must have for the 75% XP boost, if not don't take the perk lol. New comments cannot be posted and votes cannot be cast. Gymnast 4/5. This one will really depend on the type of character you want to play and which version of the game you are playing. Towing is broken in the latest update but Sunday Driver has always made towing difficult to impossible. That fire officer + underweight combo is pretty awesome. This Negative trait can also be mitigated by simply ensuring you cook your food correctly in Project Zomboid. This also applies to backpack storage but is still a convenience perk. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} Will hurt your stealth a bit, but not too much. I tested it and i dont think organized applies to the player's inventory. Since we are on the vein of traits that wont matter in the long-term its worth bringing underweight into the mix. I'd also like to hear your opinions on the traits, and whether I'm wrong in my judgement of any of the perks lol. Some additional thoughts from me: Speed demon has an unlisted downside of making your engine rev WAY faster, and since engine noise is based on RPM this means that cars are WAY louder. The XP boosts will be massively helpful too. First aid is not. In addition to slow reader and slow learner, it looks like pacifist is just an XP penalty for weapons, so it could be taken alongside them if you're willing to put up with all that extra grind. To stop crashing all the time, drive slower. Even with prone to illness and prolonged periods of being soaking wet I've never caught a cold. 2 points for 1 str, 1 axe and 1 sprinting for a minor weight debuff is nuts. Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. -2 Fitness, Description: Low strength, low endurance and prone to injury. Don't have to mash the accelerator all the time. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. For this reason I usually take the Repairman profession combined with handy to get a solid xp boost to maintenance. It helps peel away some of them from larger groups. Speaking of underweight as a negative trait.. Will have its effects lessened over a few months, though. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. I always take wakeful so I have more time for zombie stomping in a day. For many task that involves you being out in the open near obstructed sight lines (Foraging, Looting zombies, Fishing, Farming, fixing/fueling vehicles, etc), the extra warning in many cases is the difference between life or death. -30% exp for weapons but +35% exp gain from fast learner = 5% net gain for weapons, PLUS 35% increase exp gains on all other skills (carpentry, aiming/reloading, etc. Good with adrenaline junkie, but panic can really screw you over in combat. Might as well take some extra points if you have to eat a lot anyway. Obviously you wont be able to take these traits together but you can match it with others that reduce fitness as well. This one is pretty easy to mitigate by simply eating a lot of food once you are playing the game. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} The problem being, this is per tick, so if you're on a tile for 9 ticks and there is a 92% chance, you'll almost always likely be seen regardless, because it's not a 92% chance the whole time, it's 92% chance per tick which happens extremely fast in terms of gameplay. Expensive, though. Save my name, email, and website in this browser for the next time I comment. This is intended to be more a general guide for new players- what to consider taking and what to absolutely avoid. 2 Skills boosted, but there are probably more useful perks you can take. Feeble and Weak: 3/5 strength is much easier to level than Fitness, and is also less important. Since if you know what you're doing the only potential downside is noise, and many people don't care about noise in the first place (they drive quite noisy and/or poorly tuned vehicles). Some really great points there, I hadn't realised any of that even after playing with some of these skills for a couple hundred hours lol. In a game where a scratch from a zombie can be life or death, preventing injury altogether is great. This will keep your high tier weapons usable for longer. Maybe useful when multiplayer releases, but until then this perk is basically useless. The mechanics are complicated but a few levels in nimble/lightfooted largely nullify clumsy, and being in stealth gives zombies a chance to ignore your footstep sounds on top of that. Considering that cabbages are the main/only good crop to grow you need few squares of land to grow cabbage, and if you're farming is high it just means you need to plant slightly less crops, which already doesn't take up much space. I really dislike playing with this perk, but it isnt entirely detrimental. I replace hemophobic with claustrophobic, there are a few tricks that make it not a big deal. This is a real challenge to start with and a pain in the ass to raise your fitness. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. Anything that increases endurance loss will probably get you killed. Unlike in real life, being a smoker in Project Zomboid is not all that bad and doesn't cause any health risks. Don't eat spoiled food. Along the same lines as thin-skinned Hemophobic is another great trait for those that are pretty good at avoiding combat. It is 99% the answer to all these posts. ), Its a free +2 points and doesnt affect your gameplay at all (as far as Ive seen), Edit: oops I misunderstood its actually -2 points, but for a general +35% esp gain increase to everything is a steal, this is controversial, but I always take hard of hearing perk. Pretty much a non-issue with certain weapons that can consistently one-shot even at low skill levels. Another low side effect trait we would recommend choosing is Slow Reader, and the reason is simple. Farming is a pretty essential skill in PZ, and the XP and level boost this gives are nice to have. No one can fight . Tailoring is a massively overlooked skill and starting XP boosts to tailoring are few and far between. If you gain enough weight, you won't be "underweight" anymore ; if you lvl up your strenght skill enough, you'll go from "weak" to "feeble", or from "feeble" to nothing (5 fitness) and so on. However, if you go a while without smoking, you will become unhappy until you reach the point of depression. Both of these traits will make your character pretty much useless when it comes to running around or doing anything at the start of the game. Consensus I've gotten from others on Cat's Eyes definitely makes it at least a 3. This will get you killed. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not relevant after all books have been read, neither is slow learner after all skills are maxed out / max level is reached. Each trait takes a certain amount of points away from the player's total of points, so they will also need to select negative traits to balance trait point count. Both farming and foraging are essential to long term play throughs but both those skills can easily be leveled up before you actually need them later on. Becomes a less of an issue with fast learner, but having high levels in weapon skills is essential for combat. S-Tier. Then you will already have a extra point or two into your category of choice from this. If youre being stealthy you can generally avoid getting into danger but youre right. I'm ranking all negative traits from More Traits mod in Project Zomboid!Check my top 10 best traits video: https://youtu.be/XedZcMPudMo-------Join me:DISCORD. People be doing a lot of running in this game. 1- More harm than good, either because it costs too many points, doesnt give enough for what it is, or because it may get you killed. However, keep in mind you won't have this button in multiplayer, so we would avoid choosing it withmultiplayer characters. I play with darker nights so Cat Eyes is one that I always take. Strong, Thick Skinned, Outdoorsman Keen Hearing traits fall under positive traits. Id always take one of these. You could start at 0 or 3 and level up to 4 or 6. Growing crops is great, but the benefit from farming skill is not significant enough. How good this is, is up to you. In order to start playing, your points must have a total of 0. Athletic 5; Strong 3. This in turn will help your character not to get panicked as quickly.

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